E4 Yellow Submarine - I have combined the designs for the yellow submarine and the e4 symbol together. By integrating the lines for each image and tweaking the design of the yellow submarine, I think I have successfully combined the two.
A zoomed in version of the periscope on the submarine - I have designed it so that it looks like it has a eye, like someone is looking through it, so that when it pops up from the holes it looks more effective.
Friday, 26 March 2010
Designs and Referencing - Characters 3
Designs and Referencing - Characters 2
Designs and Referencing - Characters
Designs and Referencing
The Sea of Holes Referencing and Design. I took a look at the original animation, and the whole thing seemed to have a very roughly animated hand drawn, painted effect. It reminded me of the Monty Python animation style, which seems to have drawn influence from this film.
I have decided to use cut outs, like monty python and paint each image using watercolour to create a similar effect.
Sea of Holes references:
Looking at these I have decided to use a similar layout to the second image, as it would be easiest to create a sense of perspective and depth by resizing the cut out images.
I created the sea of holes by resizing a painted black hole and copying it multiple times to create a similar effect to the film.
I have decided to use cut outs, like monty python and paint each image using watercolour to create a similar effect.
Sea of Holes references:
Looking at these I have decided to use a similar layout to the second image, as it would be easiest to create a sense of perspective and depth by resizing the cut out images.
I created the sea of holes by resizing a painted black hole and copying it multiple times to create a similar effect to the film.
Survey
I took a survey through my uni and people who don't specifically know about film that were in the age range that e4 were trying to target, and asked them firstly if they had seen the yellow submarine film, about what images came to mind and what was iconic for them about the film.
What I found was that the majority of people my age had not seen the film entirely, but everyone was aware of the yellow submarine and what it looked like. About half recognised the references that were mentioned to them - The things that were mentioned to them were: the Sea of Holes, the Blue meanies, random characters running in and out of doors, Snapping Turks, monsters eating each other and Glove.
What I found was that the majority of people my age had not seen the film entirely, but everyone was aware of the yellow submarine and what it looked like. About half recognised the references that were mentioned to them - The things that were mentioned to them were: the Sea of Holes, the Blue meanies, random characters running in and out of doors, Snapping Turks, monsters eating each other and Glove.
Creating the Look:
The look of the animation is very important, as it will make the subject matter even more recognisable. I have done a few designs of the yellow submarine and it's characters to try and work out what medium to do it in.
Animation Tests:
Motion Tweening - I have been experimenting with motion tweening and how it works, and after taking a tutorial I have used it to create this bouncy ball. By manipulating the angle in which the bouncy ball is turned when it bounces and by squashing and stretching it in certain ways, I have been able to get a realistic bouncy squash and stretch effect. At first it didn't look quite right, but I figured out that you need to keep the ball in a similar place when it hits the ground for the movement to be smooth.
Animation Tests:
Motion Tweening - I have been experimenting with motion tweening and how it works, and after taking a tutorial I have used it to create this bouncy ball. By manipulating the angle in which the bouncy ball is turned when it bounces and by squashing and stretching it in certain ways, I have been able to get a realistic bouncy squash and stretch effect. At first it didn't look quite right, but I figured out that you need to keep the ball in a similar place when it hits the ground for the movement to be smooth.
Wednesday, 24 March 2010
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